• 2007-07-20

    什么是交互设计?Ivrea的定义 - [交互心得]

    版权声明:转载时请以超链接形式标明文章原始出处和作者信息及本声明
    http://pemiamos.blogbus.com/logs/6904050.html

    好久前翻译的东西,这几天整理读书笔记翻出来,贴贴。免得以后找不到。我外语水平不好,是为了学习才翻译的。希望高人指正,谢谢。

    下面是源链接: 

    http://www.interaction-ivrea.it/en/gallery/notsowhitewalls/index.asp

     

    WHAT IS INTERACTION DESIGN?

    什么是交互设计?

     

    Twenty years ago computers were expensive tools for professionals or games machines for enthusiasts. Today they appear in all aspects of our daily life, from mobile phones to microwave ovens, from exercise bikes to sewing machines. (There are already twelve computer chips for every man, woman and child on the planet.)

    20年前,还是针对专业工作者和游戏发烧友的昂贵设备。而今天计算机出现在我们日常生活中的各个层面,从移动电话到微波炉,从自行车运动到缝纫机。(在我们这个星球上每个男人、女人和小孩已经可分到12个计算机芯片。)

     

    When machines were mechanical there was a direct, physical way to interact with them. You wound up your watch and turned a wheel to set its time; clicked a dial to make a kitchen mixer go slower or faster; flipped a switch to sew in reverse, and could see the mechanism which allowed this. But a machine controlled by a computer chip is different. It may require us to master menus and modes, and it responds to us, and often to stimuli independent of us, in more complex, less transparent and sometimes downright mysterious ways. We rely increasingly on such devices, yet our interaction with them is too often awkward, baffling and lacking in grace and pleasure.

    当机器还是纯机械的时候,我们可以以一种直接的、物理的方法去使用它 们。你可以调整你的手表,旋转发条来设定时间;按下按钮使食物搅拌机转得更慢或更快;轻击开关使它反转,并且看得见机器的执行状况。但是由一个计算机芯片 控制下的机器的情况就大不一样了。它可能要求我们精通机器的菜单和模式,它会回应我们,但时常游离我们意愿之外,它们更复杂了,但少了透明度,并且有时完 全让人莫名奇妙。我们越来越依赖这样的设备,然而,人们和机器的交互却总是让人尴尬与困惑,缺少优雅与愉悦。

     

    While traditional industrial design concentrates on the product's functionality and its appearance as an object, interaction design requires a different emphasis because a computer-based device must not only work and look well in itself: it must also be designed so that our interaction with it, the way we exchange information with it and tell it our wishes, is clear and efficient. Only then can it be an experience that improves the quality of our everyday life.

    相对于传统工业设 计关注于产品的功能性和物体外观而言,交互设计还需要另外的侧重点,因为以计算机为基础的设备不仅要好用好看,而且还必须被设计以便我们和它之间能展开交 互,我们可以明确有效地和它交换信息,告诉它我们的愿望。只有能带给我们这样体验地设备才能真正提升我们日常生活地质量。

     

    The discipline of interaction design borrows from the theory and the techniques of traditional design, which it merges with theoretical and practical approaches from other disciplines. The result is a gestalt-like synthesis of unique procedures and methods, and of a project-based approach to develop objects, environments and systems. Interaction design seeks to establish a dialogue between products, people and physical, cultural and historical contexts; to anticipate how the use of products will affect comprehension; and to determine a form that is appropriate to its behaviour and use.

    交互设计学科引入传统设计学科的理论与技术,并整合了许多其他学科的理论与实践方法。结果便成就了像格式塔一样综合性的独特流程与方法,和以项目为 基础的开发物体,环境与系统的方法。交互设计探索在产品,人和实体之间,文化和历史文脉之间建立一种对话体;以预期怎么样的使用行为将影响认知;并确定合 适的行为与使用方式。

     

    Interaction design concerns not only physical devices but services. Our lives are increasingly connected through telecommunications networks and filled with immaterial things: music, films, TV and other information sources. These services, provided by companies and public institutions, are as important as the machines through which we access them: the phone, pager, PDA or set-top box. Our experience of them depends on both the architecture of the service itself and how we interact with the device. So interaction design involves the design of immaterial as well as material things: services and software as well as hardware.

    交互设计关注的不仅是实体设备,而且也重视服务。我们的生活正日益以电信网络相连接并且充满了非物质化的东西:音乐、电影、电视以及其他的信息资 源。由各个公司与公共体系提供这些服务,借助我们使用的电话、传呼机、个人数字助理和机顶盒已变得和机器一样重要。我们对于这些服务的经验依赖于服务本身 的架构和我们与设备之间的互动。所以交互设计涵盖了物质的设计与非物质的设计两方面:也就是硬件与软件及其服务。

     

    Interactive technologies need a new kind of design, a fusion of sound, graphic and product design, and time-based narrative. Developing this new kind of design will lead to a new aesthetic: one of use and experience as well as of form. Function and information (and perhaps entertainment) converge.

    交互技术需要一种新的设计,融合了声音,图像和产品的设计,和基于时间的故事体。发展这种新的设计将导向一种新的美学:一种使用与经验和形式一样重要的美学。功能和信息(可能还有娱乐)将在此融合。

     

    In the combination of communication and interaction design the real needs and possibilities to improve human existence are given centre place.

    将通讯与交互设计结合起来是确实需要的和可行的,它将提升人类的生存到一个中心的位置。


    历史上的今天:


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    评论

  • 交互设计应该可以定义为学科细分下,人们对视觉美和功能佳的人机工程的再造。是新兴的交叉学科。强调可用性可用性。交互设计的可用性是从用户角度衡量产品是否有效、易学、安全、高效、好记、好用是否可以给用户来带愉悦等特质指标。强调以人为中心,亦可用性为特质。可见以人为本是可用性设计的简要概括。而一个好的交互设计就是要考虑什么是特定人群所需要的。
    对于一个产品,无论是交互产品还是工业产品,从用户角度来说,交互设计是一种如何让产品易用,有效而让人愉悦的技术,它致力于了解目标用户和他们的期望,了解用户在同产品交互时彼此的行为,了解“人”本身的心理和行为特点,同时,还包括了解各种有效的交互方式,并对它们进行增强和扩充。交互设计还涉及到多个学科,以及和多领域多背景人员的沟通。在传统的工业设计中,设计概念的表达基于二维范畴,虽然在有些产品原型设计
    中,会利用PU 模型帮助设计师拿捏比例关系。设计师主要是借助于经验和想像力在拿捏。这种方式虽然能够从视觉上快速、方便地表达设计概念,但是这类原型所传达的信息却是可视不可触及。这种简易的产品原型不能从根本上改变整个设计流程中设计师与产品,用户之间缺乏真切地体验与交互的状况。最终造成设计师要么注重生硬的功能要么踯躅于形式感的追求。
    如果说人们对工艺品的欣赏在于视觉感受的话,那么对产品的喜爱则体现在可用、好用和想用的交互层面上。交互设计,不等同界面设计,尤其在与软件产品的交互时。人们在界面设计方面已经有了一定的关注,然而,交互设计更加注重产品和使用者行为上的交互,而交互的过程界面是静态的凝固的,从心理学角度看,视觉是人对于产品的映像层面,而与身体的交互经验则是对产品真真切切的体验。显然,产品原型构建亟待加强触觉及多种媒介的交互以顺应了体验经济时代的要求。通过对产品的界面和行为进行交互设计,让产品和它的使用者之间建立一种有机关系,从而可以有效达到使用者的目标,这就是交互设计的目的。交互设计和其他类型的设计一样,强调得更多的是创作与创造,交互设计关注的并不是技术
    本身的高低新旧与否,而是如何通过观察并找到人们生活中有意思的机会点,将技术更
    好得融合到日常生活中去,为人所用,为人所便。



    就回在这里了!
  • 有用
  • 路过
  • 谢谢分享
  • 沙发